- This review contains spoilers.
The game is an old-school turn-based dungeon crawler. The game’s story is influenced by Hungarian folk-lore which I found somewhat interesting because I’m not familiar with Hungarian folk-lore. Unfortunately, the gameplay ended up dragging the entire experience down for me to the point where I couldn’t finish the game. For the most part, I did enjoy my time with the game. I just couldn’t play anymore after 10 hours.
The combat is turn-based and it’s very standard RPG where you have HP and MP. Physical attacks do not consume MP but magic attacks do. A big portion of the game is managing your MP and your HP which you could regen HP with some Magic spells and you could regain some MP by not attacking that turn. Even though the turn-base is pretty standard, it still involved some strategy which made the combat enjoyable.
Where I eventually started to get annoyed with this game were the convoluted puzzles. Its wander around the dungeon, find an item and then backtrack to the exact opposite side of the dungeon to use the item. Now you’ve unlocked a new item, now wander around finding where that goes. Now do this for 2-3 hours and that’s one dungeon. I went through 3 or 4 dungeons and after that, I couldn’t play anymore.
The world itself is a series of dungeons that are all connected. Each dungeon takes much longer than it should, it’s not a case where the dungeons are too big. The size of them is usually fine, it’s that they’re so convoluted and complicated. I didn’t think there was much logic to the design of them.
Music/Sound Design/Voice Acting
Even though the game is much more of Double-A game rather than a Triple-A game, the voice acting was still good. All the lines were voice acted which I always appreciate.
What finally broke the game for me was the difficulty. The thing about turn-based games is if you’re struggling with something you can grind a bit and then the game is doable. You can’t do that in this game, it’s designed like Chrono Trigger where there are no random encounters so each major encounter should be fine-tuned. That was not the case here, every boss battle took 10+ tries because I was getting unlucky. I never felt like my strategy was winning out in the boss battles, it always felt like I got lucky and the enemy didn’t use the A.O.E. attack 5 times in a row. It was extremely frustrating.
I played the game for about 8-9 hours, I felt like I was between a third and halfway through the game. If it had a couple more hours, I would have finished but there was still a lot of game left.
Recap: The Good
Recap: The Bad
Confusing Dungeon Layouts
Recap: The Okay
Recap: Final Thoughts
As much as it pains me to say this, I have to say I didn’t like it in the end. I enjoyed my time with it but it dragged along and some of the archaic game design ideas eventually grated on me to the point that I couldn’t play anymore.
This game is perfect in the middle of Didn’t like and average. I always round down in these cases so I have to give this game a 2 (Didn’t like).