• This review contains spoilers.

Premise

Dreams is less of a game and more of a game maker. It is a complex game maker, one that I sat down for a couple and hours and tried to learn and it’s much more complex than I’m willing to deal with. This is a simplified game engine but that does not mean that it is easy.

Gameplay

There are really two ways to “play” this game, you can either create things or play other users creations.

Create

As I said earlier in regards to the creative aspect of the game. It’s more complicated than I anticipated. I was really excited to hop in and try to make a game but then I quickly realized that it’s not going to be easy. I sat through a couple hours of tutorials and I was barely scratching the surface. In the end, I’m disappointed in how complex it is because I’ll never make anything. However because it is complex, other smarter people will be able to make amazing things so for that I’m excited.

Play

The other aspect is where I’ve spent the majority of my time. Just bouncing around and trying various “creations” out. I call them “creations” because, one that’s what Media Molecule the developer calls them. But also because 90% of the “games” made so far are more proof of concepts. People are testing out the creation tools and making a short 10-minute experience with the plans of expanding those out.

Recap: The Good

There are some fun creations already up.

Recap: The Bad

Nothing

Recap: The Okay

It’s Complicated: Hours and Hours of Tutorials.

Recap: Final Thoughts

This is an impossible game to rate because it’s what you make of it. For me, I have had an okay to a good time with the game. It’s still early, I think checking back in 6 months and then a year. We’re going to see amazing things. So for now, I have to give this game an Average or an Okay. I think there is a high potential for this to be considered good or great in the next couple of years.

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