Game Contents

This is my first Card “Review” and it’s not going to be much of a review per say. Like my video game reviews, I just kind of want to take the time to talk about the game. Pixel Glory is really the perfect kind of game for my friends and myself. We don’t have a ton of time to play sit and down and play a complex game. We just need something that is simple, casual, easy to pick up and is quick. We only have a couple hours per week so it’s hard to get into anything too complicated.

Initially to simplify what this game is, it’s a deck building, a card game that’s split into the 2 phases. “Town” (it’s basically an auction phase) and the Dungeon Phase. The game is up to 4 players and that’s how we always played the game.

In the auction phase, each player gets nine bid card. The cards are numbered one through nine and you use these bid cards to place your bids. Now what you’re bidding on is the spell cards and there are 36 in total. Coincidentally there are 9 rounds and in each round 4 spell cards are revealed and each player uses one of their bid cards. You want to use your cards smartly because you only get each bid card once. For example, if there were 4 cards in play that were pretty good. I would use one of my smaller cards like a 1 or a 2 because I knew either way that I was walking away with a good card. If there were 3 cards that were okay and 1 bad one.  I would use a card that is somewhere in the middle of the pack because all I cared was not to be in last.

Spell Cards

At the end of this phase, you will end up with 9 spell cards. After that, then its time to pick up the elemental cards. The number of elemental cards you’ll have in your deck is based on your 9 spell cards. At the bottom of each spell card, it tells you how many elemental cards to add to your deck. So if you had the three spell cards that are shown above, you would then add 2 grass elemental cards to your deck, 1 fire elemental card and 3 water elemental cards. Every player will have 9 spell cards but a different amount of elemental cards depending on how you built your deck. So its very possible that some people are going to have very different size decks. After this, you shuffle all of your elemental cards and spell cards together.

Now its time to move onto the dungeon phase, the first step is setting up the monsters that you’re going to fight through the dungeon. There are 26 monsters in the deck, two of which are the Dungeon Keeper and Dungeon Lord.  The other 24 are then shuffled and you pick out 15 and those are the 15 monsters that you will fight. Now what you’re supposed to do is mix the 15 monsters and the Dungeon Keeper together but what I liked to do is put the Dungeon Keeper in the middle of the Monster Deck so it worked out as “mid-boss” and then what you’re supposed to do is put the Dungeon Lord at the bottom of the deck and that works as the final boss.


To officially get the Dungeon Phase going, you reveal the top 3 cards of the Monster Deck and those are the first 3 monsters everyone will be facing. Each monster has “x” amount of HP and you want to simply place the red pieces in the respective places. A heart equals 5 HP and a small block equals 1. Then everyone draws 4 cards from their own deck. The player who went last during the Auction Phase will end up going first in the Dungeon phase.

Once it’s your turn, you have 4 cards in your hand and you must use all 4 cards. There is 1 minor exception and you do get to put one card in your reserves. So going first may not be that ideal because you’re just weakening the monsters for someone else. My suggestion is if you’re not going to kill a monster then always put a card away in your reserves. You can pull that out in another turn where having 5 cards in your hand may make a big difference.

Now it should be noted that during your turn if you kill a monster than a new one must take its place immediately. You do not wait until after the turn is done if a monster dies. You take the monster and then instantly replace it with another.

Dungeon Lord

As I said before if you killed a monster you then take possession of that card. What that simply means is each monster has victory points attached to it. Most monsters have 2, some only have 1 and the Dungeon Lord himself is equal to 3. The player with the most victory points at the end of the game wins so you want to kill as many Monsters as you can.

Sorry to bounce back and forth but if it’s your turn and you didn’t kill a monster than you are rewarded with a combo point. If you save up 3 combo points, you can turn them in for 1 of 2 things. You can either kill an elemental monster instantly (so basically every monster in the game except for the Dungeon Master and Dungeon Lord). The other option is to trade in the 3 combo points for 4 more cards. So in that situation, you have 4 cards in your hand, you just picked up 4 cards and if you were smart you have another one in your reserves. You could potentially have 9 cards and that’s when you do some damage. I have had turns where I take out all 3 monsters in 1 turn.

Just one final note about the game, the game doesn’t end when all of the monsters are dead. It ends when the Dungeon Lord is dead. So its very possible that a couple monsters could end up not being in the final tally so strategize with that as well.

So that’s the game itself, it’s a solid game that my friends and I have a lot of fun playing. There isn’t a ton of depth with the game but there is some minor depth. It’s probably a great game for noobs like myself. Someone who plays a lot of video games but doesn’t have a ton of experience with card games.

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